Platform.

A meeting and communication platform in a multi-user environment.

Audio server.

T.2 audio server was built in a unique way overcoming all current bottlenecks in transmitting large data; the speed, the storage, the bandwidth, etc. With T2, the data no longer needs to be transferred. It remains on every user's location. Exception made for sound files. High quality sound file gets transferred with no latency because sounds data are over 97,6% lighter than images.

Spatial audio.

Spatial audio simulated avatar movements is a technology that enables the realistic simulation of sound in a virtual environment, by using 3D audio processing techniques. This technology are used to enhance the immersion of virtual experiences by providing users with a more realistic and engaging audio experience.

The feature creates the conditions for your meeting in virtual space to be as real as possible. We calculate position and location to be able to simulate movements around you in your experienced meeting, the avatars near you interact by turning their body and head in the direction the voice is coming from, you always watch the person/avatar you are talking to in their eyes, to create a natural real-world conversation.

Visual experience.

In order to achieve the best visual quality for users in T.2, we have chosen to use Epic Games' Unreal Engine as the real-time rendering engine. We have optimized the use of the code by placing it on our own server. The users get a user code to download the client package distributed by the administrator, this is done once. Real time rendering in VR, AR or browser environments